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It's All About That Deformer in Maya! Explained

Updated: Mar 4

Whether you are a rigger, modeler, animator, or a character effects artist, you need to know about deformers. Autodesk Maya offers several that can be used in a multitude of ways to enhance your work. Below I'm going to explained a quick run down of the main deformer in Maya that everyone should know about. I urge you to open up Maya and play around with them. Get inspired and let your creative playfulness go wild!


*For higher quality videos check them out on our YouTube by clicking the gif.


Blendshape

blendshape deformer in Maya explained video


Basic definition: Start with 2 geometries of the same typology. When you apply the deformer, it makes second geometry morph into the same shape as the first. You can edit the amount of influence in a component level.




Cluster

cluster deformer in Maya explained video

Basic Definition: Control a set of components (vertices, CVs, lattice points) on an object. You can edit the amount of influence in a component level.








Curve Wrap

curve wrap deformer in Maya explained video

Basic Definition: Think Photoshop wrap text. This allows you to warp and move a geometry along a curve.







Delta Mush

delta mush deformer in Maya explained video

Basic Definition: Use this one after some other deformers. It smooths out the mesh to blend back to it's original shape.






Lattice

lattice deformer in Maya explained video

Basic Definition: This creates a a type of box around your object. You can dictate how many "edges" it has and then as you move the lattice points the object in cased in the box deforms accordingly.





Wrap

wrap deformer in Maya explained video

Basic Definition: When you wrap one geometry to another the first geometry tries to follow the deformations of the second geometry as much as possible based on the distances between vertices.







ShrinkWrap

shrinkwrap deformer in Maya explained video

Basic Definition: This one is like projection mapping one object to another. You can use it with geometries or curves.








Non Linear

non linear deformer in Maya explained video

Basic Definition: This one has several different options: Bend, Flare, Sine, Squash, Twist, and Wave. Each produces a different shape along a line, but they each deform a geometry based on that shape.






Now go have fun and try all of these for yourself!




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