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jcCloth utilizes a workflow to ease the production of nCloth driven assets in Autodesk Maya. It creates an nCloth rig that allows users to quickly manipulate, animate, and simulate a mesh.
Connect your simulated mesh to a lower single-sided polygon that will simulate faster and more accurately than a high-poly mesh.
Animate component changes on a duplicate geometry that will automatically update the form of your simulated mesh.
Easily transition your character into any animated sequences stored in an alembic cache.